RamrodBaguette [comrade/them, he/him]

  • 23 Posts
  • 78 Comments
Joined 5 years ago
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Cake day: August 21st, 2020

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  • Yeah, you can definitely tell with the footage. The battles look adequate as a compromise. The same people who were hyping themselves up for this are now crying that it doesn’t “look” like TW but I have to ask what do they expect? Obviously you can’t take a formula built for bronze age through early modern battles at the latest and just slap it onto a science fantasy setting where units are grouped into loose “squads” and everyone and their granny has a shoota-type weapon.

    I’m actually most interested by the campaign mechanics since it looks like that’s where most of the innovation will happen, particularly with how star sectors and systems work as opposed to the galaxy being one big map (so that ending the turn won’t be followed by a 20 minute break even at the early game).














  • There are seven cultures but there aren’t separate South American/Andean, Eastern European or South East Asian types, so it’s going to be weird seeing the armies of the Sapa Inka dress up as Mexica jaguar warriors, Muscovite streltsy looking like Westerners two centuries ahead of Peter’s reforms and Dai Viet troops wearing Indian or Chinese get-ups (to say nothing of Africans like Malians, Ethiopians and Zimbabweans being stuffed into one big blob like base game EU4).

    That said, I absolutely love the system as shown and want to see how much it can grow, especially since EU4 started so bare-bones. Entire formations of units, all varied and depending on level of professionalization, as opposed to just four different dudes pertaining to tech level is certainly an upgrade.

    Graphical representation is a minor thing in a map game of course but it goes a long way to add flavor when you stare at the map for hours on end.


  • Of what I gather from reviewers and people on discord:

    • Buggy and unpolished even by standards of PDS line-up
    • Less gamey and arcadey but inversely also more complicated and harder to get into than EU4
    • Optimization could be better
    • A LOT of content to work with
    • Satisfying gameplay loop once you work it out
    • Good historical value

    I look forward to see how this game develops but yeah, not ready to drop 60 on it now.

    On a complete side note, I’m curious if they released the complete unit renders for different cultures and periods.