There is no peace amongst the stars.

Experience the brutal fusion of galactic strategy and grimdark warfare in Total War: Warhammer 40,000. Take command of iconic factions, customise your war machine, and engage in devastating battles as you carve a bloody warpath across the stars.

They revealed 2 factions, Space Marines and Orks

  • Damarcusart [he/him, comrade/them]@hexbear.net
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    3 days ago

    But also, it looks like they’ll be messing with the Total War Formula a bit for this one, it probably won’t “feel” like a total war game, I hope they experiment more with unit count, it’s so wild that TW still has a 20 unit limit per army that they’ve had since the OG Rome TW game. I feel like something like Guardsmen or Orks shouldn’t be limited to the same numbers as something like Necrons and Space Marines.

    • Yeah, you can definitely tell with the footage. The battles look adequate as a compromise. The same people who were hyping themselves up for this are now crying that it doesn’t “look” like TW but I have to ask what do they expect? Obviously you can’t take a formula built for bronze age through early modern battles at the latest and just slap it onto a science fantasy setting where units are grouped into loose “squads” and everyone and their granny has a shoota-type weapon.

      I’m actually most interested by the campaign mechanics since it looks like that’s where most of the innovation will happen, particularly with how star sectors and systems work as opposed to the galaxy being one big map (so that ending the turn won’t be followed by a 20 minute break even at the early game).

    • ItsPequod [he/him]@hexbear.net
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      3 days ago

      In Three Kingdoms they experimented a bit: the way they changed army composition technically meant you got 1 whole extra unit lol (3 lords and their retinues of 6 units each.) So I guess it’s not impossible!

      • Damarcusart [he/him, comrade/them]@hexbear.net
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        3 days ago

        Yeah, I think that’s the only time they’ve ever really tried to mess with the “formula” like that. I think there’s a lot of ways they could have interesting turn based strategy and real time tactics, instead of just sticking to 20v20 fights in every game.

        • ItsPequod [he/him]@hexbear.net
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          3 days ago

          Indeed, I guess to be fair to the devs as a player, usually when I have big battles featuring 20+ units, one of those armies typically ends up camped somewhere while I micro their cavalry or something, either waiting for the first army to win or die. 20 units is just about as many as I need to be able to defeat like 90% of AI generated armies, let alone be able to really effectively use so many units, although thats kind of a skill issue on my part.