ItsPequod [he/him]

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Joined 5 years ago
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Cake day: July 30th, 2020

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  • Indeed, I guess to be fair to the devs as a player, usually when I have big battles featuring 20+ units, one of those armies typically ends up camped somewhere while I micro their cavalry or something, either waiting for the first army to win or die. 20 units is just about as many as I need to be able to defeat like 90% of AI generated armies, let alone be able to really effectively use so many units, although thats kind of a skill issue on my part.









  • I found parrying with the shield carried me basically up through the Mistlands, having a lot of time in Sekiro helps lol. Edit: I forgot to mention a successful parry will stagger your attacker, making any attack you hit them with do critical damage

    Everything in the swamps is weak to Blunt damage, so a mace is recommended. At this point I think the game wants you to figure out making Mead, as the poison resist mead makes things a lot easier, almost trivializing the boss. Likewise in the Mountains, your frost resist mead is gonna be required till you can kill some wolves and make a pelt cloak. I found a kinda cheese way to fight the dragon boss: placed objects and buildings will take damage, but if you hoe a pillar of earth up it’s indestructable, making for a comfy spot to have a reprieve. In fact ‘earthworks’ like that are basically the most reliable static defences you can really use, a favorite trick being to settle a small island off the coast and slowly expand it. I can’t really recall any particular tips for the Plains or Mistlands really, they were just a severe pain in my ass til I got the hang of parrying everything.

    And that’s about as far as I got, since I only just managed to get to the Ashlands just to get wiped out by some beastie there before having set up a camp, so I just lost a ton of stuff I wasn’t super willing to go get.







  • Blowing through a bunch of sick Next Fest Demos. Despite the crash in big name gaming I think the future looks bright, judging by the massive amounts of ideas for games.

    Just to start with: Final sentence is pretty funny, a battle royale typing game is pretty clever and they dress it up kinda like Buckshot Roulette or the like. Kinda unbalanced if you end up in a game with just a really good typist lol.

    -Death in abyss gives vague impressions of Star Fox 64 except it comes in a underwater horror vibe as you play as a sort of deep sea combat drone on a mission to cleanse the sea of beastie monsters. Kinda sparse for a demo but played pretty fun and I like to see people pick up old game styles where the big name devs have left them several iterations ago.

    -The Yapyap demo is fun, 4 player co-op slop where you play as a mischievous little magic fella who is meant to vandalize some bum mage’s tower using wacky spell infused wands. You can find a wand that works like the piss stream back in ye olde Conkers Bad Fur Day.

    -Tears of Metal is a northern European/Scottish themed Dynasty warriors expy with a cool art style, kinda slow and I didn’t play it much but it seems promising.

    -Fat Goblins is a new version of Fat Princess, only goblin themed. Basically a team based CTF game where the flag is actually a rotund princess who your team can feed to make them bigger and thus, harder for the opponents to capture.

    Besides that me and the lads have picked up Sniper Elite 4 so we can get on some wholesome WW2 Nazi balls shooting. It’s kinda funny, but I kinda wish we had more WW2 games, I’m in a mood that Company of Heroes 2’s terrible campaign can’t fix.