Bloobish [comrade/them]

  • 7 Posts
  • 96 Comments
Joined 4 years ago
cake
Cake day: December 5th, 2021

help-circle

  • I enjoy narrow games when they have a good story or vibe and game mechanic I like (for instance Disco Elysium, though with lots of pathways, isn’t at all a sandbox and has a very well fleshed out social exploration/discovery system that just works unlike any other). What I hate most with “open games” are those that do the kitchen sink mechanic approach just because instead of systems that interlink and support upon each other. Why does your game need a fishing mini game? Because all the other games are doing it? Huh ok… see also games that copied the ubisoft tower map discovery system but didn’t do much to make it interesting, the closest that did was Zelda BoTW only because it made each sheikah tower slightly unique (at the same time I think BoTW and especially ToTK have systems that interlink among each other amazingly well as a open world game).


















  • True, for me I’ve always felt that journalistic analysis isn’t actual analysis because they never begin their piece with any actual facts to extrapolate from but much rather utilize subjective viewpoints and treat them as facts to “analyze” (for instance not stating the facts on climate change that the scientific community agree on, but instead doing a analysis on “public feeling” on “climate change” or the viability of small businesses to “survive” with new climate policies or some other trite wash).

    For the journos that get whacked I feel that they start from the facts and their overall reporting then leads to a cocnrete conclusion of “oh hey the CIA is demonic”, or “US imperialism is a net negative to the world at large”.