• InFerNo@lemmy.ml
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    2 days ago

    You guys should try mindustry. It’s a factory/mining/tower defense games. I think it’s hard as balls to get right.

        • FunkyStuff [he/him]@hexbear.net
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          2 days ago

          If you enjoy Dwarf Fortress it’s very similar, but instead of military dwarves just… training passively, the whole game is centered on progressing them little by little through a wide array of different mechanics that each have a lot of nuances. It’s even more of an ‘autism game’ because it has a lot of minmaxing and analysis/decision making. The only part of it that is ironically a bit unfriendly to my brain is how FOMO inducing the minmaxing mechanics are, because you always feel like you can make the numbers on your guys go even higher.

    • NuraShiny [any]@hexbear.net
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      2 days ago

      I have thousands of hours in DF…and I really wish it wasn’t a buggy mess.

      Marksdwarves not taking arrows? Follow this easy 20 step guide of obtuse mechanics that circumvent what’s probably several bugs?

      You fixed them taking ammo? Great, good job! Are they using the training room you set up verifiably correctly? No? Well sucks.

      There are so many instances of this. Exploding trees killing woodcutters if trees grow into one another. Items left perpetually on the floor that can never be moved again. Military squads never returning from expeditions, forever blocking their noble spots and sometimes making it impossible to refill any positions…endless problems.

      A lot of it can be fixed with DFhack but not all of it can. I am happy they are doing fresh content for the game, but I also wish they would take, like, two years to fix all the known bugs that have been in the game for several years. And while the steam version has a better interface then what was there before, it’s hardly perfect. It’s mostly just a bit more user friendly while being obtuse in new and inventive ways.

      Why am I writing all this? Honestly I don’t know. I just…the game is uniquely frustrating, but so cool when it does miraculously work.

  • onlooker@lemmy.ml
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    2 days ago

    Automation games are usually my jam, but I bounced off Factorio pretty quickly. The automation part I got really into. I wanted to keep things as efficient as possible, but then I kept being interrupted by fauna attacks and I kinda hated the disruption. It didn’t help that various defense systems like turrets and the like needed their own supply chain for ammo, so I had to drop everything, start working on that, monsters started attacking my base on another location, rinse, repeat. You get the idea.

    I am aware you can turn off the attacking fauna, but that feels like turning off an integral part of the game, so I dunno.

    My brother is currently way, WAY into it, though, so I might give it another shake in the future.

    • FunkyStuff [he/him]@hexbear.net
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      7 hours ago

      What other automation games are you into?

      The latest one I tried out was Oddsparks which I think is fantastic but I bounced off it because the rail system is a bit underpowered compared to what I’m used to in Factorio and Satsfactory.

    • SippyCup@lemmy.ml
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      1 day ago

      I always turn the enemies off. I just want to automate. But the tech tree existing for weapons and being useless really bugged me so I got really in to Dyson Sphere program. But enemies have been added there too.

      • FunkyStuff [he/him]@hexbear.net
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        1 day ago

        The combat system in DSP is not as disruptive as the one in factorio, and it isn’t as “integral” to the game as the one in factorio either. Once you get rid of the darkfog bases in your planet they will mostly leave you alone unless you’re unlucky; if that minimal interaction sounds annoying, turning them off entirely has little consequence.

        • SippyCup@lemmy.ml
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          21 hours ago

          I have a universe with the dark fog swarms turned on, and I’m at the point where to get to the most critical rare materials I need to eliminate them from around the stars they’re orbiting. I’m bottlenecked in producing the fleet to help me take them out because I don’t have any of the stuff on that planet. I got them 99% eliminated before I had to retreat but by the time I got back they were mostly rebuilt but I was still a ways off from fully resupplied.

          So I gave up and went back to a peaceful universe. I found a planet tidally locked to its star and got to the point where I was literally just waiting while swarms and swarms of Dyson structure components launched. Like I literally left it running and watched a movie more than once.

          So I stopped playing and am really in to planet crafter now but I’m getting towards the end of that. …I think. Honestly I thought I was towards the end more than once already.

          • FunkyStuff [he/him]@hexbear.net
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            21 hours ago

            Dang, so you had run out of resources on your starting system? Or were you really counting on some rare resource from the system that the dark fog was orbiting?

            • SippyCup@lemmy.ml
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              11 hours ago

              Specifically it was stalagmite crystals and unipolar magnets. Those were probably in different systems but both were pretty heavily guarded. My home system was pretty much dry of basic materials, I think I had a handful of mines still going on one of the planets. But I couldn’t produce graviton lenses fast enough to keep up with the demand for raw materials.

  • MonkeyTown@midwest.social
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    2 days ago

    I wish I liked games like factorio.

    I love base building stuff (rimworld is my current obsession, tho I almost like making my heavily modded game function properly more than actually playing it) but automation is just too many moving parts, and too much planing and I can’t bring myself to do any of it right.

    If not for that it would probably be entirely my jam. I get downright jealous when I see some of the amazing stuff people do.

      • MonkeyTown@midwest.social
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        1 day ago

        Haha, that’s a fair point.

        I’d have to actually like the game and have been sucked into it to want to spend days and days finding mods that sound like good additions, or address frustrations with vanilla mechanics, and then bash my head against the wall trying to figure out the error logs and why the map didn’t spawn anything this time (I don’t have a tech background, I learn tech on the fly to do specific things, so troubleshooting is a big challenge). Like I have over a thousand rimworld mods I individually, manually, downloaded (I don’t use steam but I found a site that rips mods from steam). I’m currently running about 650 of them, but I had over 100 hours in before I even looked at mods, and it started with running out of storage and having to dedicate half my map to storage space, because I HOARD STUFF and 3 stacks per tile with vanilla shelves is just not enough space. You never know when you’ll need 167 elephant tusks. Oh they are vendor trash that can be used as a shitty improvised weapon and that’s it? Well I found that out after about a month.

        I just know factorio would hit my frustration buttons quicker than my obsession buttons because I can’t even bring myself to do the fairly simple automation in rimworld because it’s too finicky and I have to learn stuff and figure out where to lay pipes and shit, so I’d struggle to hit the “let’s find mods to make this game even more overwhelming” stage.

        But now I’m even more jealous, if there’s a vibrant modding community and all…

    • causepix@lemmy.ml
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      1 day ago

      I’m the opposite. Love automation (literally a programmer by trade lol), hate hate hate base building.

      • goatbeard@beehaw.org
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        2 days ago

        Yeah, Paradox Interactive makes a lot of games, mainly Grand Strategy Games that attempt to simulate (alt) history. Crusader Kings is medieval, Hearts of Iron is WW2, etc. It’s a bit like Civilization on steroids with a daunting learning curve.