Automation games are usually my jam, but I bounced off Factorio pretty quickly. The automation part I got really into. I wanted to keep things as efficient as possible, but then I kept being interrupted by fauna attacks and I kinda hated the disruption. It didn’t help that various defense systems like turrets and the like needed their own supply chain for ammo, so I had to drop everything, start working on that, monsters started attacking my base on another location, rinse, repeat. You get the idea.
I am aware you can turn off the attacking fauna, but that feels like turning off an integral part of the game, so I dunno.
My brother is currently way, WAY into it, though, so I might give it another shake in the future.
The latest one I tried out was Oddsparks which I think is fantastic but I bounced off it because the rail system is a bit underpowered compared to what I’m used to in Factorio and Satsfactory.
I always turn the enemies off. I just want to automate. But the tech tree existing for weapons and being useless really bugged me so I got really in to Dyson Sphere program. But enemies have been added there too.
The combat system in DSP is not as disruptive as the one in factorio, and it isn’t as “integral” to the game as the one in factorio either. Once you get rid of the darkfog bases in your planet they will mostly leave you alone unless you’re unlucky; if that minimal interaction sounds annoying, turning them off entirely has little consequence.
I have a universe with the dark fog swarms turned on, and I’m at the point where to get to the most critical rare materials I need to eliminate them from around the stars they’re orbiting. I’m bottlenecked in producing the fleet to help me take them out because I don’t have any of the stuff on that planet. I got them 99% eliminated before I had to retreat but by the time I got back they were mostly rebuilt but I was still a ways off from fully resupplied.
So I gave up and went back to a peaceful universe. I found a planet tidally locked to its star and got to the point where I was literally just waiting while swarms and swarms of Dyson structure components launched. Like I literally left it running and watched a movie more than once.
So I stopped playing and am really in to planet crafter now but I’m getting towards the end of that. …I think. Honestly I thought I was towards the end more than once already.
Dang, so you had run out of resources on your starting system? Or were you really counting on some rare resource from the system that the dark fog was orbiting?
Specifically it was stalagmite crystals and unipolar magnets. Those were probably in different systems but both were pretty heavily guarded. My home system was pretty much dry of basic materials, I think I had a handful of mines still going on one of the planets. But I couldn’t produce graviton lenses fast enough to keep up with the demand for raw materials.
Automation games are usually my jam, but I bounced off Factorio pretty quickly. The automation part I got really into. I wanted to keep things as efficient as possible, but then I kept being interrupted by fauna attacks and I kinda hated the disruption. It didn’t help that various defense systems like turrets and the like needed their own supply chain for ammo, so I had to drop everything, start working on that, monsters started attacking my base on another location, rinse, repeat. You get the idea.
I am aware you can turn off the attacking fauna, but that feels like turning off an integral part of the game, so I dunno.
My brother is currently way, WAY into it, though, so I might give it another shake in the future.
What other automation games are you into?
The latest one I tried out was Oddsparks which I think is fantastic but I bounced off it because the rail system is a bit underpowered compared to what I’m used to in Factorio and Satsfactory.
I always turn the enemies off. I just want to automate. But the tech tree existing for weapons and being useless really bugged me so I got really in to Dyson Sphere program. But enemies have been added there too.
The combat system in DSP is not as disruptive as the one in factorio, and it isn’t as “integral” to the game as the one in factorio either. Once you get rid of the darkfog bases in your planet they will mostly leave you alone unless you’re unlucky; if that minimal interaction sounds annoying, turning them off entirely has little consequence.
I have a universe with the dark fog swarms turned on, and I’m at the point where to get to the most critical rare materials I need to eliminate them from around the stars they’re orbiting. I’m bottlenecked in producing the fleet to help me take them out because I don’t have any of the stuff on that planet. I got them 99% eliminated before I had to retreat but by the time I got back they were mostly rebuilt but I was still a ways off from fully resupplied.
So I gave up and went back to a peaceful universe. I found a planet tidally locked to its star and got to the point where I was literally just waiting while swarms and swarms of Dyson structure components launched. Like I literally left it running and watched a movie more than once.
So I stopped playing and am really in to planet crafter now but I’m getting towards the end of that. …I think. Honestly I thought I was towards the end more than once already.
Dang, so you had run out of resources on your starting system? Or were you really counting on some rare resource from the system that the dark fog was orbiting?
Specifically it was stalagmite crystals and unipolar magnets. Those were probably in different systems but both were pretty heavily guarded. My home system was pretty much dry of basic materials, I think I had a handful of mines still going on one of the planets. But I couldn’t produce graviton lenses fast enough to keep up with the demand for raw materials.