If you enjoy Dwarf Fortress it’s very similar, but instead of military dwarves just… training passively, the whole game is centered on progressing them little by little through a wide array of different mechanics that each have a lot of nuances. It’s even more of an ‘autism game’ because it has a lot of minmaxing and analysis/decision making. The only part of it that is ironically a bit unfriendly to my brain is how FOMO inducing the minmaxing mechanics are, because you always feel like you can make the numbers on your guys go even higher.
I have thousands of hours in DF…and I really wish it wasn’t a buggy mess.
Marksdwarves not taking arrows? Follow this easy 20 step guide of obtuse mechanics that circumvent what’s probably several bugs?
You fixed them taking ammo? Great, good job! Are they using the training room you set up verifiably correctly? No? Well sucks.
There are so many instances of this. Exploding trees killing woodcutters if trees grow into one another. Items left perpetually on the floor that can never be moved again. Military squads never returning from expeditions, forever blocking their noble spots and sometimes making it impossible to refill any positions…endless problems.
A lot of it can be fixed with DFhack but not all of it can. I am happy they are doing fresh content for the game, but I also wish they would take, like, two years to fix all the known bugs that have been in the game for several years. And while the steam version has a better interface then what was there before, it’s hardly perfect. It’s mostly just a bit more user friendly while being obtuse in new and inventive ways.
Why am I writing all this? Honestly I don’t know. I just…the game is uniquely frustrating, but so cool when it does miraculously work.
Dwarf Fortress represent my personal brand of Autism best
What if it was Chinese
(Amazing Cultivation Simulator)
I only know of this game because has SsethTzeentach reviewed it in the past, but it seems quite funky indeed.
If you enjoy Dwarf Fortress it’s very similar, but instead of military dwarves just… training passively, the whole game is centered on progressing them little by little through a wide array of different mechanics that each have a lot of nuances. It’s even more of an ‘autism game’ because it has a lot of minmaxing and analysis/decision making. The only part of it that is ironically a bit unfriendly to my brain is how FOMO inducing the minmaxing mechanics are, because you always feel like you can make the numbers on your guys go even higher.
Rock and stone!
I have thousands of hours in DF…and I really wish it wasn’t a buggy mess.
Marksdwarves not taking arrows? Follow this easy 20 step guide of obtuse mechanics that circumvent what’s probably several bugs?
You fixed them taking ammo? Great, good job! Are they using the training room you set up verifiably correctly? No? Well sucks.
There are so many instances of this. Exploding trees killing woodcutters if trees grow into one another. Items left perpetually on the floor that can never be moved again. Military squads never returning from expeditions, forever blocking their noble spots and sometimes making it impossible to refill any positions…endless problems.
A lot of it can be fixed with DFhack but not all of it can. I am happy they are doing fresh content for the game, but I also wish they would take, like, two years to fix all the known bugs that have been in the game for several years. And while the steam version has a better interface then what was there before, it’s hardly perfect. It’s mostly just a bit more user friendly while being obtuse in new and inventive ways.
Why am I writing all this? Honestly I don’t know. I just…the game is uniquely frustrating, but so cool when it does miraculously work.