

it’s a kids movie
pointing out that modern blockbusters are all written at a child’s level just makes the fanboys even more mad.
it’s a kids movie
pointing out that modern blockbusters are all written at a child’s level just makes the fanboys even more mad.
BOTW pulls out the good bits from Souls’ design and matches it with the good bits from Zelda. 10/10 game a da yeaaaaaaaaa.
then pay attention so you know about it before it kills you. there are very few true surprises, mostly its stuff that you blunder into if you’re not watching out.
Very often what I’m talking about is a combo attack that stun locks you until death while fighting a boss. Your only chance to dodge it is after you know it exists, and unless the AI bugs out and it whiffs the attack you’re not going to know about it until after it’s killed you with it at least once.
Yeah, surprisingly when they spent 5 years making 4 other games in the genre in between Dark Souls and Sekiro, they learned a few things about making games in that genre. surprising
If they learned about the genre, why do they keep doing the same shit in DS 2, 3, Bloodborne and Elden Ring? Why is Sekiro the only one where they seem to have done something different?
It is possible that I’m just surrounded by wierdos who don’t like Sekiro.
okay I liked this part too
That’s pretty cool. Critical support for draftees who immediately surrendered to the Vietnamese when they met them.
MTG also manages to be a lot more elegant and concise with their rules than YGO has ever managed to be. I mean look at this shit.