As a Java engineer in the web development industry for several years now, having heard multiple times that X is good because of SOLID principles or Y is bad because it breaks SOLID principles, and having to memorize the “good” ways to do everything before an interview etc, I find it harder and harder to do when I really start to dive into the real reason I’m doing something in a particular way.

One example is creating an interface for every goddamn class I make because of “loose coupling” when in reality none of these classes are ever going to have an alternative implementation.

Also the more I get into languages like Rust, the more these doubts are increasing and leading me to believe that most of it is just dogma that has gone far beyond its initial motivations and goals and is now just a mindless OOP circlejerk.

There are definitely occasions when these principles do make sense, especially in an OOP environment, and they can also make some design patterns really satisfying and easy.

What are your opinions on this?

  • Azzu@lemmy.dbzer0.com
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    3 days ago

    The main thing you are missing is that “loose coupling” does not mean “create an interface”. You can have all concrete classes and loose coupling or all classes with interfaces and strong coupling. Coupling is not about your choice of implementation, but about which part does what.

    If an interface simplifies your code, then use interfaces, if it doesn’t, don’t. The dogma of “use an interface everywhere” comes from people who saw good developers use interfaces to reduce coupling, while not understanding the context in which it was used, and then just thought “hey so interfaces reduce coupling I guess? Let’s mandate using it everywhere!”, which results in using interfaces where they aren’t needed, while not actually reducing coupling necessarily.