Aren’t games famous for constantly using new code? Like, if you do a game with invisibility cloak, there’s a bunch of ways to handle it that don’t necessarily work the same in-game when implemented. I don’t see how it works for video games at all when the repeated code is increasingly being handled by 3rd party engines anyway, and studios refuse to let their developers learn those enough to actually optimize it either.
Aren’t games famous for constantly using new code? Like, if you do a game with invisibility cloak, there’s a bunch of ways to handle it that don’t necessarily work the same in-game when implemented. I don’t see how it works for video games at all when the repeated code is increasingly being handled by 3rd party engines anyway, and studios refuse to let their developers learn those enough to actually optimize it either.