This whole problem is such an archaic D&D-ism. Most other games provide strong guidance or even explicit rules about how to make a party that works.
Fate has the “phase trio” where you go around and make up as a group how your characters have a past together. None of this “everyone makes their dude in isolation” nonsense.
Yeah, this is a major problem with D&D, and has been a problem in multiple campaigns that I’ve been a part of. There are a lot of players that just don’t look at the game from a perspective of making a party to do things together, even though that’s obviously what the game is about.
This whole problem is such an archaic D&D-ism. Most other games provide strong guidance or even explicit rules about how to make a party that works.
Fate has the “phase trio” where you go around and make up as a group how your characters have a past together. None of this “everyone makes their dude in isolation” nonsense.
Yeah, this is a major problem with D&D, and has been a problem in multiple campaigns that I’ve been a part of. There are a lot of players that just don’t look at the game from a perspective of making a party to do things together, even though that’s obviously what the game is about.