Dort_Owl [they/them, it/its]@hexbear.net to Slop.@hexbear.netEnglish · 11 days agoOh that would be horrible, I couldn't live without my 20 different variations of the same biscuit but with different advertisinghexbear.netexternal-linkmessage-square71linkfedilinkarrow-up1143arrow-down11file-text
arrow-up1142arrow-down1external-linkOh that would be horrible, I couldn't live without my 20 different variations of the same biscuit but with different advertisinghexbear.netDort_Owl [they/them, it/its]@hexbear.net to Slop.@hexbear.netEnglish · 11 days agomessage-square71linkfedilinkfile-text
minus-squareIHave69XiBucks@lemmygrad.mllinkfedilinkarrow-up16·11 days agoNow I am envisioning a campaign to plant subtle hints around a city that lead people to cool things. Like how you pick up radiant quests in a game. But when you investigate it just leads you to cool shit like underground clubs, or art shows.
minus-squareinfuziSporg [e/em/eir]@hexbear.netlinkfedilinkEnglisharrow-up9·11 days agowaiting in line game tips for Outside
minus-squareWhatDoYouMeanPodcast [comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up4·10 days agoMore public spaces means more room for Easter eggs too. City geocaching and the like.
Now I am envisioning a campaign to plant subtle hints around a city that lead people to cool things. Like how you pick up radiant quests in a game. But when you investigate it just leads you to cool shit like underground clubs, or art shows.
waiting in line game tips for Outside
More public spaces means more room for Easter eggs too. City geocaching and the like.