The usual Sunday megathread hasn’t been posted so I’m posting this instead bonfire

  • Moonguide@lemmy.ml
    link
    fedilink
    English
    arrow-up
    9
    ·
    13 days ago

    It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It’s all about the meta commentary.

    • Palacegalleryratio [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      13 days ago

      Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.

      • Moonguide@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        12 days ago

        In a way the gameplay also serves the meta commentary, though I’m not sure if that could be attributable to intended design choices or just was a lack of vision/production.

        Nevertheless, it’s a fine game and one you’ll probably remember specifically for the story and the way it’s presented.