Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 28 days agostarcraft pathfindinghexbear.netimagemessage-square17linkfedilinkarrow-up159arrow-down10
arrow-up159arrow-down1imagestarcraft pathfindinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 28 days agomessage-square17linkfedilink
minus-squareBeaver [he/him]@hexbear.netlinkfedilinkEnglisharrow-up8·28 days agoLater RTSs really trended towards having giant deathball armies that moved around the map almost like a single unit. Whereas even small engagements in Brood War have an interesting geometry to them.
minus-squareAssian_Candor [comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up3·edit-228 days agoBrood war was all about micro in battles it was super fun. Balancing battle with production was extremely satisfying and difficult
Later RTSs really trended towards having giant deathball armies that moved around the map almost like a single unit. Whereas even small engagements in Brood War have an interesting geometry to them.
Brood war was all about micro in battles it was super fun. Balancing battle with production was extremely satisfying and difficult