Oh those guys? Yeah those are just the dozens of professional voice actors we could afford to hire with our tiny baby game studio budget! And those guys? Yeah that’s just our 7-person “engineering” team. What do you mean your entire studio is 4 people?
suck off me
(for the record I’m not dunking on Hades or Hades 2 as a game this is just something that pisses me (and I assume only me) off)


Do you want 15-20 people with no skill in acting to voice a hundred different characters?
I’m legitimately not sure how anyone can say the development team isn’t indie when it’s that small, voice actors are not developers and aren’t really part of “the studio” are they?
IIRC SuperGiant makes a point of actually hiring their VAs full-time so it’s easier to involve them in the development. Which to me is even more reason to not shit on that studio, most VAs are treated like garbage by the industry
no, this is people who don’t know how dev works confusing the game for the retail product and a whole pile of non-dev work that goes into a retail product.
OP is a game dev, albeit for much smaller games that lack some of the considerations that Hades has.
solo dev is wildly different from an indie studio. the post title is literally inaccurate.
They are though, for the purposes of classification. Tiny teams can’t afford this stuff and go without things like like polished VA.
A game on the scale of hades 2 can’t be achieved by an indie dev, that’s fine. Supergiant found success and grew, now they can make games with a level of polish and scope Indies can’t achieve.
Good for them! Good for us!
But they do this level of polish with voice actors and music since Bastion, their first game. Logan Cunningham and Darren Korb are part of Supergiant.
Bastion was a much more limited game and reflects their status as actually indie at the time.
Indie doesn’t mean low quality, it’s about resources that’s all.